[PSXExtensions]
Level=	.PSX
Cut=	.CUT
FMV=	.FMV

[PCExtensions]
Level=	.TRC
Cut=	.TRC
FMV=	.BIK

[Language]
File=		0,ENGLISH.DAT
File=		1,FRENCH.DAT
File=		2,GERMAN.DAT
File=		3,ITALIAN.DAT
File=		4,SPANISH.DAT
File=		5,US.DAT
File=		6,JAPAN.DAT
File=		7,DUTCH.DAT

[Options]
LoadSave=	ENABLED
Title=		ENABLED
PlayAnyLevel=	DISABLED
InputTimeout=	18000
FlyCheat=	DISABLED
Security=	$55
DemoDisc=	DISABLED

[Title]
Layer1=		128,128,128,7
ResidentCut=	1,28
ResidentCut=	2,29
ResidentCut=	3,30
ResidentCut=	4,31
Horizon=	ENABLED
Train=		ENABLED	; Outside level with rain???
ColAddHorizon=	ENABLED
Level=		DATA\TITLE,104

[Level]
Key=		1,Golden Key 1,	$000e,$04b0,$0000,$0000,$0000,$0002
Key=		2,Golden Key 2,	$000e,$04b0,$0000,$0000,$0000,$0002
Puzzle=		1,Garden Key,	$0012,$0480,$0000,$0000,$0000,$0002
Pickup=		1,Mercury stone,	$0002,$0200,$8000,$0000,$0000,$000a
Pickup=		2,Saturn Symbol,	$0002,$0380,$0000,$0000,$0000,$0002
Layer1=		16,16,96,3
;OPCODE_0xD9=	77,0
;OPCODE_0xD9=	0,0
;OPCODE_0xDA=	0,0
Name=		Streets of Rome
Horizon=	ENABLED
ColAddHorizon=	ENABLED
Level=		DATA\ANDREA1,128

[Level]
Puzzle=		1,Valve wheel,	$0002,$0600,$0000,$fc00,$0000,$000a
Puzzle=		3,Golden coin,	$0002,$0400,$0000,$0800,$0000,$000a
Puzzle=		4,Mars symbol,	$0002,$0500,$0000,$0000,$0000,$0002
Puzzle=		5,Venus symbol,	$0002,$0500,$0000,$0000,$0000,$0002
Layer1=		128,128,128,3
Name=		Trajan`s markets
Horizon=	ENABLED
ColAddHorizon=	ENABLED
Level=		DATA\ANDREA2,126

[Level]
Key=		1,Colosseum key 1,	$fff3,$0380,$0000,$a000,$a000,$000a
Key=		2,Colosseum key 2,	$fff3,$0380,$0000,$a000,$a000,$000a
Puzzle=		4,Gemstone,	$0000,$0200,$0000,$0000,$4000,$0002
PuzzleCombo=	4,1,Gemstone piece,	$0000,$0200,$0000,$0000,$4000,$0002
PuzzleCombo=	4,2,Gemstone piece,	$0000,$0200,$0000,$0000,$4000,$0002
Pickup=		1,Philosophers stone,	$0000,$0400,$0000,$0800,$0000,$000a
;FMV=		3,0
Layer1=		128,128,128,3
Name=		The Colosseum
Horizon=	ENABLED
ColAddHorizon=	ENABLED
Level=		DATA\ANDREA3,118

[Level]
Key=		7,Silver key,	$0000,$0400,$0000,$c000,$0000,$0002
Key=		8,Swipe Card,	$0000,$0300,$0000,$4000,$0000,$0002
Puzzle=		1,A Fuse,	$0003,$0600,$0000,$0000,$1800,$0002
Layer1=		168,168,200,-8
AnimatingMIP=	1,5
AnimatingMIP=	4,8
AnimatingMIP=	5,5
AnimatingMIP=	15,4
Name=		The base
Horizon=	ENABLED
ColAddHorizon=	ENABLED
Level=		DATA\JOBY2,130

[Level]
Key=		6,Bronze key,	$0000,$04b0,$0000,$c000,$0000,$0002
Key=		7,Silver key,	$0000,$04b0,$0000,$c000,$0000,$0002
Puzzle=		3,Suit console,	$0011,$0400,$0000,$0000,$0000,$0002
Puzzle=		4,Suit battery,	$000e,$0380,$0000,$0000,$0000,$0002
PuzzleCombo=	3,1,Aqualung,	$000c,$0400,$0000,$0000,$0000,$0002
PuzzleCombo=	3,2,Suit console,	$0011,$0400,$0000,$0000,$0000,$0002
PuzzleCombo=	4,1,Battery (+),	$000f,$0380,$0000,$0000,$0000,$0002
PuzzleCombo=	4,2,Battery (-),	$000f,$0380,$0000,$0000,$0000,$0002
Layer1=		128,128,128,2
Layer2=		128,128,128,-1
ResidentCut=	1,2
;Cut=		18
;OPCODE_0xDA=	0,0
;OPCODE_0xDA=	1,0
;OPCODE_0xDA=	3,0
;OPCODE_0xDA=	20,0
Name=		The submarine
Horizon=	ENABLED
Level=		DATA\JOBY3,121

[Level]
Puzzle=		1,Chaff flares,	$0004,$0200,$0000,$2000,$0000,$0002
Pickup=		1,Spear Of Destiny,	$0014,$0380,$0000,$c000,$0000,$000a
Layer1=		128,128,128,2
Layer2=		128,128,128,-1
Name=		Deepsea dive
Horizon=	ENABLED
Level=		DATA\JOBY4,127

[Level]
Key=		6,Bronze key,	$0000,$04b0,$0000,$c000,$0000,$0002
Key=		7,Silver key,	$0000,$04b0,$0000,$c000,$0000,$0002
Key=		8,Swipe Card,	$0000,$0300,$0000,$4000,$0000,$0002
Puzzle=		1,Nitrogen canister,	$0014,$0700,$0000,$0000,$0000,$0002
Puzzle=		2,Oxygen canister,	$0014,$0700,$0000,$0000,$0000,$0002
;FMV=		4,0
Layer1=		128,128,128,2
Layer2=		128,128,128,-1
;Cut=		32
Name=		Sinking submarine
Horizon=	ENABLED
Level=		DATA\JOBY5,121

[Level]
Puzzle=		1,Heart,	$0004,$0400,$8000,$0000,$0000,$0002
Puzzle=		2,Catapult,	$0016,$0480,$0000,$0000,$0000,$0002
Puzzle=		3,Iron clapper,	$000c,$0500,$0000,$4000,$0000,$0002
PuzzleCombo=	2,1,Rubber tube,	$0004,$04b0,$0000,$1000,$0000,$0002
PuzzleCombo=	2,2,Pitchfork,	$0000,$0500,$3000,$e000,$d000,$0002
Layer1=		80,96,160,-8
Name=		Gallows tree
YoungLara=	ENABLED
Horizon=	ENABLED
Lightning=	ENABLED
ColAddHorizon=	ENABLED
Level=		DATA\ANDY1,124

[Level]
Puzzle=		1,Bone dust,	$0010,$0400,$0000,$0000,$0000,$0002
Pickup=		1,Bestiary,	$0000,$0600,$4000,$d000,$3800,$0002
Layer1=		80,96,160,-8
ResidentCut=	1,34
Name=		Labyrinth
YoungLara=	ENABLED
Horizon=	ENABLED
Lightning=	ENABLED
ColAddHorizon=	ENABLED
Level=		DATA\ANDY2,117

[Level]
Puzzle=		1,Chalk,	$0000,$0400,$0000,$0000,$1000,$000a
Puzzle=		2,Silver coin,	$0000,$0200,$4000,$0000,$4000,$0002
Pickup=		1,Bestiary,	$0000,$0600,$4000,$d000,$3800,$0002
;FMV=		5,0
UVrotate=	3
Layer1=		80,96,160,-8
AnimatingMIP=	8,6
;Cut=		35
Name=		Old mill
YoungLara=	ENABLED
Horizon=	ENABLED
Lightning=	ENABLED
ColAddHorizon=	ENABLED
Level=		DATA\ANDY3,124

[Level]
Key=		7,Hammer,	$0000,$0200,$4000,$1000,$0000,$0002
Key=		8,High level access card,	$0000,$0180,$8000,$1000,$0000,$0002
Puzzle=		3,Access code disc,	$0000,$0180,$c000,$4000,$0000,$000a
Puzzle=		4,Iris lab access,	$0000,$0170,$4000,$0a00,$4000,$000a
Pickup=		1,ID access card,	$0000,$0180,$1000,$b800,$6800,$0002
Pickup=		2,Iris artifact,	$fffc,$04b0,$8000,$8000,$1000,$000a
Layer1=		64,64,144,-5
Layer2=		32,32,78,2
AnimatingMIP=	6,4
;OPCODE_0xD9=	7,0
Name=		The 13th floor
Horizon=	ENABLED
Train=		ENABLED	; Outside level with rain???
ColAddHorizon=	ENABLED
Level=		DATA\RICH1,129

[Level]
Puzzle=		2,Iris artifact,	$fffc,$04b0,$8000,$8000,$1000,$000a
Puzzle=		3,Teleporter disc,	$0000,$0170,$4000,$0a00,$4000,$000a
Pickup=		1,Low level access card,	$0000,$0180,$1000,$b800,$6800,$0002
Pickup=		2,Restroom access card,	$0000,$0300,$8000,$0000,$0000,$0002
UVrotate=	8
Layer1=		64,64,144,-5
Layer2=		32,32,78,2
AnimatingMIP=	2,4
AnimatingMIP=	5,4
AnimatingMIP=	6,4
AnimatingMIP=	7,4
;OPCODE_0xD9=	7,0
;OPCODE_0xD9=	30,0
;OPCODE_0xDA=	78,0
;OPCODE_0xDA=	59,0
;OPCODE_0xDA=	60,0
Name=		Escape with the iris
Horizon=	ENABLED
Train=		ENABLED	; Outside level with rain???
ColAddHorizon=	ENABLED
Level=		DATA\RICH2,129

[Level]
ResidentCut=	1,26
;Cut=		26
Name=		Security breach
Horizon=	ENABLED
Train=		ENABLED	; Outside level with rain???
ColAddHorizon=	ENABLED
Level=		DATA\RICHCUT2,129

[Level]
Puzzle=		1,Helipad access key,	$0003,$0300,$0000,$0000,$0000,$0002
Puzzle=		2,Iris artifact,	$fffc,$04b0,$8000,$8000,$1000,$000a
PuzzleCombo=	1,1,Key bit (left),	$0003,$0300,$0000,$0000,$0000,$0002
PuzzleCombo=	1,2,Key bit (right),	$0003,$0300,$0000,$0000,$0000,$0002
;FMV=		6,0
Layer1=		64,64,144,-5
Layer2=		32,32,78,2
AnimatingMIP=	3,4
AnimatingMIP=	4,4
AnimatingMIP=	14,4
AnimatingMIP=	15,4
Name=		Red alert!
Horizon=	ENABLED
Train=		ENABLED	; Outside level with rain???
ColAddHorizon=	ENABLED
Level=		DATA\RICH3,129

[Level]
;OPCODE_0xD9=	5,0
;OPCODE_0xD9=	7,0
;OPCODE_0xD9=	20,0
Name=		Gibbys Level
Horizon=	ENABLED
Train=		ENABLED	; Outside level with rain???
Level=		DATA\GIBBY,110

[Level]
Layer1=		160,160,192,7
Name=		Dels Level
Horizon=	ENABLED
ColAddHorizon=	ENABLED
Level=		DATA\DEL,110

[Level]
Name=		Toms Level
Level=		DATA\TOM,110
